GunnarRunnar's recent activity

  1. Comment on Box office: ‘Furiosa’ just barely beats ‘The Garfield Movie’ in disastrous Memorial Day weekend — the worst in decades in ~movies

    GunnarRunnar
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    I'm only speaking for myself but as someone who loved Fury Road, I really didn't see Furiosa in Anya Taylor-Joy. She just has too unique and different look compared to Theron. And Hemsworth with a...

    I'm only speaking for myself but as someone who loved Fury Road, I really didn't see Furiosa in Anya Taylor-Joy. She just has too unique and different look compared to Theron. And Hemsworth with a fake nose wasn't working for me either. The look in the posters was just off for me.

    I eventually will see this obviously but I'm in no rush at the moment.

    2 votes
  2. Comment on Does anyone have experience or advice on cutting sugar consumption? in ~health

    GunnarRunnar
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    Have you tried sugar free sodas or just flavored (sugar free) water? I'm nowhere near being sugar free myself, I'll destroy some kind of treat maybe once per week or maybe twice. But what I've...

    Have you tried sugar free sodas or just flavored (sugar free) water?

    I'm nowhere near being sugar free myself, I'll destroy some kind of treat maybe once per week or maybe twice. But what I've found is that substituting a bag of candy for a fruit actually works to silence my craving. And it's cheaper pound per pound where I live. Obviously fruits are mostly water and candy is sugar so I get to eat as much as I can without feeling bad, even though fruit also has sugar.

    6 votes
  3. Comment on Blunt, stunts and Ryan Gosling: how did The Fall Guy flop – and what does that mean for cinema? in ~movies

    GunnarRunnar
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    Not that it's the definite test but Fall Guy sits at 82% at Rotten Tomatoes so I'm comfortable in saying it doesn't suck ass. Marketing shit the bed here. Just as marketing nailed Barbie last...

    Not that it's the definite test but Fall Guy sits at 82% at Rotten Tomatoes so I'm comfortable in saying it doesn't suck ass.

    Marketing shit the bed here. Just as marketing nailed Barbie last year, this was really bad. What I've seen of the movie make it seem like a mediocre action movie, almost sidestepping the whole stunt guy gimmick. (Without seeing the movie) I think they should've leaned hard on the "it's just another boring day while flying through rings of fire" mundanity of being a stunt guy and prop that up with one really cool real in-world action set piece. Maybe made a small trailer series of "boring" stunts from the movie.

    That probably has little to nothing to do with the movie which has some kind of comedic action murder/missing person mystery(?), but would've marketed the movie without spoiling it. Anyway this could've been a successful opener for the summer box office.

    25 votes
  4. Comment on Valve's next game may have just leaked / Deadlock appears to be a multiplayer hero shooter that combines elements of Overwatch, Valorant, and Dota 2 in ~games

    GunnarRunnar
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    Personally I have to disagree with that, as I play to win those games, otherwise it's meaningless. Looting and running around is boring so the only satisfaction I get from the genre is killing...

    Personally I have to disagree with that, as I play to win those games, otherwise it's meaningless. Looting and running around is boring so the only satisfaction I get from the genre is killing other teams and at the end hopefully winning which makes it super sweaty and not casual. Which isn't to say I don't find it fun, I just wish for something more casual to play with my friends who aren't as competitive.

    I'm sure it wasn't that for everyone but I liked Overwatch because I could just do my thing without too much strategizing (as it's pretty easy to switch characters to counter the enemy) and let my team mates do their thing.

    1 vote
  5. Comment on Valve's next game may have just leaked / Deadlock appears to be a multiplayer hero shooter that combines elements of Overwatch, Valorant, and Dota 2 in ~games

  6. Comment on Valve's next game may have just leaked / Deadlock appears to be a multiplayer hero shooter that combines elements of Overwatch, Valorant, and Dota 2 in ~games

    GunnarRunnar
    Link Parent
    I'm into it. Overwatch left a hole in my casual play that hasn't been filled. Since this seems to be a hero shooter presumably ttk will be pretty high which for me means a pretty casual and...

    I'm into it. Overwatch left a hole in my casual play that hasn't been filled.

    Since this seems to be a hero shooter presumably ttk will be pretty high which for me means a pretty casual and relaxed play with my less-competetive friends. This all hangs on the fact that this game gets popular enough to warrant casual play of course and not just sweaty tryhards. But we'll see, it's no loss for me and at least I think they'll introduce some new mechanics in the genre that's been pretty stagnant as of late (imo).

    5 votes
  7. Comment on The 100 games that taught me game design in ~games

    GunnarRunnar
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    Great list, thanks! Though most of the games on his list are modern, like from the last 15ish years and like he said it's his personal "meaningless" list but your games are interesting too.

    Great list, thanks!

    Though most of the games on his list are modern, like from the last 15ish years and like he said it's his personal "meaningless" list but your games are interesting too.

    2 votes
  8. Comment on The 100 games that taught me game design in ~games

    GunnarRunnar
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    What games do you think he missed in terms of game design?

    What games do you think he missed in terms of game design?

    1 vote
  9. Comment on The 100 games that taught me game design in ~games

    GunnarRunnar
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    I'd put it in exactly that category. It may introduce you to new games but there wasn't really anything new for me (though it really was just a background video, so I might've missed some). Partly...

    I'd put it in exactly that category. It may introduce you to new games but there wasn't really anything new for me (though it really was just a background video, so I might've missed some). Partly that might be just because I've followed the channel for a long time so repeat topics were obviously familiar to me.

    For someone totally new to game design this video is great! Though maybe a bit intimidating since it's a long video but in chunks it's fine and full of stuff without fluff. And it's probably useful for someone in the midst of designing game mechanics as a refresher -- maybe, I'm not a game designer so idk.

    2 votes
  10. Comment on Fabio and the Goose (collab videos with Adam Savage and SlowMoGuys in comments) in ~arts

    GunnarRunnar
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    Bobby is a brilliant storyteller. I appreciate the amount of ideas, little twists and turns in the story that move this video forward like a train full steam. And he's funny.

    Bobby is a brilliant storyteller. I appreciate the amount of ideas, little twists and turns in the story that move this video forward like a train full steam. And he's funny.

    4 votes
  11. Comment on Some observations about some of the conversations here in ~tildes

    GunnarRunnar
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    I've begun to label them noise or offtopic but tried to limit that to cases where I haven't participated in the thread.

    I've begun to label them noise or offtopic but tried to limit that to cases where I haven't participated in the thread.

    4 votes
  12. Comment on Some observations about some of the conversations here in ~tildes

    GunnarRunnar
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    At its core yes but if you describe a person as a contrarian it usually means they just like to argue a lot and arguing for its own sake is exhausting. Add to that the fact that online discourse...

    At its core yes but if you describe a person as a contrarian it usually means they just like to argue a lot and arguing for its own sake is exhausting. Add to that the fact that online discourse is pretty blunt and unemphatic which can translate the comments antagonizing even if the commenter doesn't intend them to be, they just weren't really aware of the fact they were coming off as a bit off an ass.

    9 votes
  13. Comment on Some observations about some of the conversations here in ~tildes

    GunnarRunnar
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    Interesting, I haven't really noticed that. Other than of course people are going to comment more often if they disagree because they have more to say than plain "I agree". What I have noticed...

    Interesting, I haven't really noticed that. Other than of course people are going to comment more often if they disagree because they have more to say than plain "I agree".

    What I have noticed though is an increase in Reddit-like snappy, short comments that have a little attitude and sarcastic tone but don't add much to the topic at hand.

    17 votes
  14. Comment on What games have you been playing, and what's your opinion on them? in ~games

  15. Comment on Megalopolis | Teaser trailer in ~movies

    GunnarRunnar
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    This seems like my kind of weirdo scifi but man does it also look visually disjointed and somewhat lacking in scope (that I assume it's going for). It's like a mix of low and high budget.

    This seems like my kind of weirdo scifi but man does it also look visually disjointed and somewhat lacking in scope (that I assume it's going for). It's like a mix of low and high budget.

    5 votes
  16. Comment on Outdoor time is good for your kids' eyesight. Here's why. in ~health

    GunnarRunnar
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    It's been a while since I listened to a podcast about this topic that's about right. Afaik the basic point was that that "exercise" is also most effective right after staring something close for a...

    It's been a while since I listened to a podcast about this topic that's about right. Afaik the basic point was that that "exercise" is also most effective right after staring something close for a while.

    1 vote
  17. Comment on EA is looking at putting in-game ads in AAA games — 'We'll be very thoughtful as we move into that,' says CEO in ~games

    GunnarRunnar
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    It's an interesting thought experiment isn't it? Let's take Dragon Age as an example. Single player fantasy RPG. What kind of advertising could thematically fit there? Nothing, unless you go...

    It's an interesting thought experiment isn't it? Let's take Dragon Age as an example. Single player fantasy RPG. What kind of advertising could thematically fit there? Nothing, unless you go really meta with something like a magical portal to our world and use that as an excuse to spam ads somewhere in the UI or in-game world. Maybe you could put some text or lightly illustrated notifications onto a notification board. But even that seems suuper scummy and in the way.

    3 votes
  18. Comment on EA is looking at putting in-game ads in AAA games — 'We'll be very thoughtful as we move into that,' says CEO in ~games

    GunnarRunnar
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    It's probably just natural to explore different revenue streams. Though, I'm not sure anyone's gotten rich with their in-app advertising? Even mobile games are always about the whales. So I'm not...

    It's probably just natural to explore different revenue streams. Though, I'm not sure anyone's gotten rich with their in-app advertising? Even mobile games are always about the whales. So I'm not sure how viable 'good' advertising could be. There's probably not that many Super Bowl level million dollar advertising deals and they'll just end up accepting anyone to their ad platform which probably will turn it to shit unless well excecuted.

    1 vote
  19. Comment on EA is looking at putting in-game ads in AAA games — 'We'll be very thoughtful as we move into that,' says CEO in ~games

    GunnarRunnar
    (edited )
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    I'm interested in seeing if they're able to be 'thoughtful' at all when placing ads. The only unintrusive ways I can come up with are in-world advertising and in-game items in the way of Fortnite...

    I'm interested in seeing if they're able to be 'thoughtful' at all when placing ads. The only unintrusive ways I can come up with are in-world advertising and in-game items in the way of Fortnite etc.

    Having your pause menu plastered with advertisements will always be obstructive but obviously it's a possibility that people get used to them. But in my opinion that's just super cheap and ineffective (because it's almost hostile towards the player) compared to more natural ways to surface brands.

    12 votes