jess's recent activity
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Comment on Is Emacs or VIM worth learning in today's day and age? in ~comp
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Comment on Starfield: May update in ~games
jess (edited )Link ParentI copied and tweaked from these three Nexus mods: AI, Enemy HP scaling, and Player HP scaling. They're all console commands that can be configured to run on startup. ;vanilla = 20 setgs...I copied and tweaked from these three Nexus mods: AI, Enemy HP scaling, and Player HP scaling. They're all console commands that can be configured to run on startup.
;vanilla = 20 setgs fNPCHealthLevelBonus 0 ; No additional enemy HP based on level setgs fHealthEnduranceOffset 0 ; No additional player HP based on level ;---Idle Time, Reaction Time--- ;vanilla = 0.25 setgs fCombatMeleeIdleTime 0.01 setgs fCombatMeleeIdleTime 0.01 ;vanilla = 0.5 setgs fCombatRangedGrenadeIdleTime 0.1 ;vanilla = 2 setgs fCombatRangedGunFireWaitTimeMax 0.3 ;vanilla = 0.25 setgs fCombatEvadeReactionTime 0.15 ;vanilla = 0.15 setgs fCombatDodgeReactionTime 0.1 ;vanilla = 2.5 setgs fCombatRangedGunAnimationDrivenDelayTime 0.25 ;vanilla = 1.5 setgs fCombatAttackAnimationDrivenDelayTime 0.15 ;vanilla = 0.25 setgs fCombatInitialMovementDelayTime 0.01 ;vanilla = 0.1 setgs fCombatRangedGunInitialDelayTime 0.01 ;vanilla = 0.33 setgs fCombatRangedGunTargetVisibleReactionTimeMin 0.01 ;vanilla = 0.67 setgs fCombatRangedGunTargetVisibleReactionTimeMax 0.3 ;---Combat AI, Behavior--- ;vanilla = 5 setgs fCombatRangedThrowDelay 6 ;vanilla = 10 setgs fCombatRangedGrenadeThrowDelay 6 ;vanilla = 15 setgs fCombatRangedGrenadeFlushTargetDelay 6 ;vanilla = 5 setgs fCombatRangedGrenadeThrowUnreachableDelay 4 ;vanilla = 0.1 setgs fCombatRangedGunAttackChanceMin 0.25 ;vanilla = 0.25 setgs fCombatRangedGrenadeThrowChanceMax 0.35 ;vanilla = 0.1 setgs fCombatCoverAdvanceChanceMin 0.2 ;vanilla = 0.5 setgs fCombatCoverAdvanceChanceMid 0.5 ;vanilla = 0.75 setgs fCombatCoverAdvanceChanceMax 0.85 ;vanilla = 0.5 setgs fCombatRangedGunAttackChanceCoverBonus 0.65 ;vanilla = 0.25 setgs fCombatCoverChangePositionChance 0.4 ;vanilla = 0.5 setgs fCombatFallbackChanceMax 0.5 ;vanilla = 10 setgs fCombatCoverAttackerSuppressedTimeMax 15 ;vanilla = 0.25 setgs fCombatRangedGrenadeThrowChanceMax 0.35 ;vanilla = 0.5 setgs fCombatRangedGunTargetVisibleAttackThreshold 0.4 ;vanilla = 4 setgs fCombatRangedMinimumRange 4 ;vanilla = 8 setgs fCombatRangedGrenadeThrowMinimumRange 6 ;vanilla = 0.4 setgs fCombatRangedGunAccuracyMinAccuracy 0.6 ;vanilla = 0.25 setgs fCombatRangedGunAccurateAccuracy 0.4 ;vanilla = 0.1 setgs fCombatRangedGunEffectiveAccuracy 0.17
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Comment on Starfield: May update in ~games
jess The bizarre thing is that they do actually have a passable enemy AI, it is just tuned to be very passive and difficulty doesn't change it. I 'modded' my game (config changes) to remove HP bloat...The bizarre thing is that they do actually have a passable enemy AI, it is just tuned to be very passive and difficulty doesn't change it. I 'modded' my game (config changes) to remove HP bloat completely (good riddance) and to make the AI way more responsive and aggressive.
It didn't make the AI amazing or anything, but it did make the combat way more engaging. Did you know that there is a wait time between AI actions where they'll effectively just stand around? Gone. Did you know they'll eventually start throwing grenades if you hide behind cover for too long? Now they won't wait nearly as long. Aside from things like that, simply increasing their accuracy makes standing outside of cover riskier (especially combined with the no more HP bloat).
I do not understand why the difficulty level doesn't affect those things, and just affects a horrible HP bloat system instead.
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Comment on On DM’ing for the first time in ~games.tabletop
jess Yeah my approach is to just write a few bullet points as reminders. I make sure the players know the state of the world around them and what their options are, and I have the world react to their...Yeah my approach is to just write a few bullet points as reminders. I make sure the players know the state of the world around them and what their options are, and I have the world react to their choices in common sense/interesting/player-desired ways. By not preparing in detail I'm free to change plans on the fly; drastically sometimes. It is very rare for me to fudge rolls because I haven't written myself into a corner where the party has to win an encounter or my planning goes to waste.
The only time I plan in detail is for set pieces, which are rare. I only ever plan them in when the players have confirmed they want to do the thing that I want the set piece for to minimise wasted effort. And when I say 'plan in detail' and 'set pieces' I basically mean writing dungeons with specific room layouts with maybe some pre-prepared combat encounters, area gimmick, or chase/escape. At no point do I ever write out a villain monologue or paragraphs of text or anything like that.
This isn't necessarily the best way. One of my friends is a detailed, linear planner who builds a proper 'campaign', and his sessions are awesome. It just isn't something I could do without burning out near instantly so I've adapted to a different approach.
I also don't run 5e though. Some things I do (e.g. not preparing encounters) might not be as feasible in that game.
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Comment on The beautiful dissociation of the Japanese language in ~humanities.languages
jess Korean and spoken Japanese have the same thing with homophones. They're not a huge problem in practice. The cultural value and current dominance of kanji is the only major blocker.Korean and spoken Japanese have the same thing with homophones. They're not a huge problem in practice.
The cultural value and current dominance of kanji is the only major blocker.
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Comment on The beautiful dissociation of the Japanese language in ~humanities.languages
jess The change I'm envisioning is a move to kana-for-everything, not romaji which would be an even harder change to sell (with no major benefits for the Japanese language). But with the high literacy...The change I'm envisioning is a move to kana-for-everything, not romaji which would be an even harder change to sell (with no major benefits for the Japanese language).
But with the high literacy rates kanji are seen as part of the culture/national identity at this point. It would be like the UK government making a new official spelling system for English, but worse.
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Comment on Cartoons such as Steven Universe, Gravity Falls, or Avatar? in ~tv
jess The new She Ra reboot (haven't seen the original) is pretty great and fits a similar feel to Avatar for me. It has a little weaker character growth and story than Avatar, but not so much to render...The new She Ra reboot (haven't seen the original) is pretty great and fits a similar feel to Avatar for me. It has a little weaker character growth and story than Avatar, but not so much to render it unenjoyable.
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Comment on The beautiful dissociation of the Japanese language in ~humanities.languages
jess Unfortunately Japan has a much higher literacy rate than Korea did when it redid its writing system so the chance of a similar reformation is basically none. It would require unthinkable political...Unfortunately Japan has a much higher literacy rate than Korea did when it redid its writing system so the chance of a similar reformation is basically none. It would require unthinkable political power to change it now.
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Comment on For those involved / interested in Web3, what do you make of the near and long term future for it? in ~tech
jess Tildes is also a response to the over-monetisation of the internet (source: blog post 1), whereas web3 is in large part about further monetising the internet.Tildes is also a response to the over-monetisation of the internet (source: blog post 1), whereas web3 is in large part about further monetising the internet.
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Comment on Humble Choice - April 2024 in ~games
jess Thanks! I'll definitely have to give it a go.Thanks! I'll definitely have to give it a go.
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Comment on Humble Choice - April 2024 in ~games
jess In civ games I tend to roleplay as the civ and headcanon its development & interactions with other civs. How well does Humankind work for that? Do the civs feel like cohesive growing things, or...In civ games I tend to roleplay as the civ and headcanon its development & interactions with other civs. How well does Humankind work for that? Do the civs feel like cohesive growing things, or does the era change 'reset' the feel? Is pacifism a legitimate way to play or is it assumed that the player will start wars every game?
I've always been curious about playing it, and this deal seems like a great way of getting the game.
EDIT: Do the AI civs feel like they have reliable personalities that determine how they interact with the world around them?
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Comment on ADHD productivity fundamentals in ~health.mental
jess What method do you use to stay on top of things?What method do you use to stay on top of things?
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Comment on Is there interest in a board game-focused Discord server? in ~games.tabletop
jess I can't promise reliability, but I'd be interested in giving it a go.I can't promise reliability, but I'd be interested in giving it a go.
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Comment on The small company at the center of ‘Gamergate 2.0’ in ~games
jess (edited )Link ParentHer ex-boyfriend made that stuff up. The reviewer she had a relationship with didn't review her game. Let's not whitewash someone organising a retaliation mob against their ex on 4chan. Not that...Her ex-boyfriend made that stuff up. The reviewer she had a relationship with didn't review her game. Let's not whitewash someone organising a retaliation mob against their ex on 4chan.
Not that that ever mattered to gamergate. It was never about the truth, and the 'ethics' thing was just a cover to legitimise the movement. Did people join believing that it was actually about ethics? Sure, but that doesn't change what they were tricked into.
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Comment on Self-hosted DnD 5e Charsheets in ~comp
jess Only the core of the game is under an open license, so the situation for character builders hasn't changed. Different license, but same content. Vast majority of D&D character options are not...Only the core of the game is under an open license, so the situation for character builders hasn't changed. Different license, but same content.
Vast majority of D&D character options are not available under an open license.
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Comment on What happened at the nation’s first nitrogen gas execution: An AP eyewitness account in ~news
jess There's truth to that, but I see that as yet another reason to avoid executions entirely rather than a reason to partake in the circus. If you can't kill someone humanely without traumatising...There's truth to that, but I see that as yet another reason to avoid executions entirely rather than a reason to partake in the circus. If you can't kill someone humanely without traumatising others and can't keep other people at peace without being inhumane then why do it at all?
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Comment on What happened at the nation’s first nitrogen gas execution: An AP eyewitness account in ~news
jess The most peaceful ways to die are probably things like an explosive device strapped to the head. If you get rid of the head fast the person probably won't even notice. Also probably far less...The most peaceful ways to die are probably things like an explosive device strapped to the head. If you get rid of the head fast the person probably won't even notice. Also probably far less likely than modern methods to end up torturing a person in their last moments. Or like a guillotine but with a 1-ton-block that gets accelerated to crush the head, if a guillotine isn't good enough already.
Of course, people who are already pro-death-penalty probably care more about cleanliness and neatness and an appearance of peacefulness than they actually care about making it painless. Source: the circus of "humane" methods they keep trying to invent and failing instead of using basic but less pretty methods.
My comment might sound a little over-the-top. That's cause I'm strongly anti-execution (but not primarily for this reason).
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Comment on Consider the lobster in ~food
jess Well, that was a harrowing read. I guess I'm never trying lobster.Well, that was a harrowing read. I guess I'm never trying lobster.
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Comment on Substack turns on its ‘Nazis Welcome!’ sign in ~tech
jess The issue with 4chan isn't that "all 4chan users are bigots", but rather "bigotry is omnipresent". I tried /tg/ a few years ago because I liked TTRPGs, and basically every time anything to do with...The issue with 4chan isn't that "all 4chan users are bigots", but rather "bigotry is omnipresent".
I tried /tg/ a few years ago because I liked TTRPGs, and basically every time anything to do with women, LGBT people, or non-white people came up there were plenty of people dropping slurs or making disparaging comments. It was bad for my mental health so I left.
It's a hostile environment, because that's the community it has fostered. People there might usually not be bigots, but they also largely don't really care about the kinds of bigotry there.
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Comment on No Fap: A cultural history of anti-masturbation in ~health
jess From Wikipedia:From Wikipedia:
Some humans may have physical remnants of a VNO, but it is vestigial and non-functional.
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Among studies that use microanatomical methods, there is no reported evidence that human beings have active sensory neurons like those in working vomeronasal systems of other animals. Furthermore, there is no evidence to date that suggests there are nerve and axon connections between any existing sensory receptor cells that may be in the adult human VNO and the brain. Likewise, there is no evidence for any accessory olfactory bulb in adult human beings, and the key genes involved in VNO function in other mammals have pseudogenized in human beings. Therefore, while many debate the structure's presence in adult human beings, a review of the scientific literature by Tristram Wyatt concluded that on current evidence, "most in the field... are skeptical about the likelihood of a functional VNO in adult human beings."
This is what I use. It lets me use neovim plugins in vscode, and means my config is synced between vscode and terminal.
I use vscode + nvim for projects, and nvim on the terminal for editing loose/solo files. I leave the basic vim keybinds as their defaults so that if I've SSHed onto a machine or using an unfamiliar computer I can use vi(m) instead of nano without issue.
I don't think it is 'superior', but I do prefer not having to touch the mouse and find it a little smoother. It does make me a little faster, though I'm rarely bottlenecked by that when programming.